This only really matters when characters (as far as I've noticed anyway), so its pretty optional. since I made key "a" actually send button press keypad 7 to the game, I made keypad 7 send A to the game. I also advise you to go ahead and remap the keypad to the letters you used for movement. Make you you click save when you are done, else you'll need to do this every time you play. Repeat as necessary for the rest of your keys. Now click on next untill you see it say BIND: key again, and click delete. Now if you click next it should scroll through BIND: key and key. In my case it was number pad 7 for WASD controls. So you click on a, and it tells you on the bottomĬlick on Add, and it will ask you to press the button you with to bind to A. Once the remapper is active in your dosbox window you clickd on the key you wnat to physically press. (Or at least different from other emulators I've used. (Still, i'm like 90% sure that dosbox will just genrate a new mapping file with default values when its run).Īs for the remapping itself, I found it somewhat counter intuitive. Is there an easy way to reset the key mapper? Old topic, but I'll say what I know in case OP is still looking for answers.Īs far as defaulting the keymapper, I think thats a matter of finding the keymapping file and deleting it? Check the dosbox website before you do that. Also looks like A and Q got messed up some how. I hit ctrl-F1 and bound AWSD to my number pad keys. I assume I'm doing it correctly but I can't be totally sure. So I opened up Dosbox and tried it but it still doesn't work in game. Cbarchuk: EDIT: Okay I found some documentation in my eye of the beholder folder on how to remap keys.
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